In the very last couple of months of playing League of Legends in both unranked draft manner and in ranked game titles there have been common character bans. These winner bans are also verified in aggressive event engage in due to their overpowered character. Observations ended up all manufactured in solo queue so bans named may possibly not be the identical for aggressive/staff 5v5 competition when there is really teamwork and coordination involved. Below is the top 5 bans that I personally select when actively playing in solo queue in the 1700’s ELO.
In solo queue, the most common ban is Shaco. Alongside with more information , there is also Rammus, Morgana, Kassadin, Cassiopeia, and Shen. I listed these based on level of risk every single character delivers. All of these champions could change the sport close to for the duration of a group battle or alter the other team’s type of enjoying when chosen. Also typically folks ban characters normally because they will not want to go from them either in lane or jungle. Under are the causes why the bans outlined earlier mentioned are regarded as common for 1700 ELO below solo queue (my presently ELO).
Shaco is one of the most annoying figures to play against in solo queue. The large mobility of Shaco, early gank capability, stealth, backdoor pushing late game, escape potential, and ambush containers are crucial reasons Shaco is continually getting banned in the two large and reduced ELO. Shaco could have successful ganks as early as degree two and scale effectively from early kills. The motives earlier mentioned as nicely as other nuisances of Shaco make him the most annoying character to perform towards. Thus, its unanimous selection of both team to get rid of the likelihood of actively playing against Shaco by choosing him 1st picks insta-ban.
Other champions consistent ban reasons:
Rammus – Taunt duration from Puncturng Taunt, substantial injury from Defensive Ball, efficient early stage ganks thanks to the substantial mobility from Powerball, tanking capacity, and late-recreation scaling round out the reasons why Rammus is a pain enjoying in opposition to.
Morgana – Magic shield ability, how tanky she is, two kinds of group handle talents, sustainability from her passive, and large performance in staff fights utilizing her greatest.
Kassadin – Mobility right after degree 6 because of to Riftwalk, silence from Null Sphere, gradual from Pressure Pulse, domination in opposition to other ability electricity champions in mid-lane, and large burst capabilities.
Cassiopeia – Hard to lane from due to the variety on her Q (Noxius Blast), large hurt output from her mixture of Q and E (Twin Fang), crowd manage from R (Petrifying Gaze), and slowing effect from W (Miasma). She stacks and scales successfully into late match and is a great risk in solo fights and crew fights. A well-positioned Petrifying Gaze could flip an entire group struggle around.